Spirit guardians bg3. level 5 and you're fully online with 7 levels free to improve the build in a variety of ways. Spirit guardians bg3

 
 level 5 and you're fully online with 7 levels free to improve the build in a variety of waysSpirit guardians bg3 Aug 14, 2023Spirit Guardians

Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. Spirits protect the affected entity. BG3 is the third main game in the Baldur's Gate series. Nearby enemies take 3d8 Radiant damage per turn, and their Movement Speed is halved. You can still take damage from area spells. By the way, fireball is great - but don't underestimate spirit guardians. Turn 3: the rest of your party has wiped the enemies anyway with no contribution form either your cleric or their spiritual weapon. Guardians of the Galaxy Vol. . When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. If you're going to maintain concentration then spirit guardians is always better. For a medium creature, spirit guardians would have a 35 foot diameter, so it's technically a 17. i never had this problem in tabletop. I mean, not moreso than any other cleric, but cleric is. You call forth spirits to protect you. Description . For me, the best part is that any enemy who tries to move in the electrified water gets zapped and then knocked back on their ass. . a -10 to -20 debuff to their attack. Cleric of True Knowledge: Cleric 10/Wizard 2. As an alternative to Bane, Radiant Orb applies -1 to Attack Rolls (spell and weapon) for each stack of the effect, so with Spirit Guardians you are applying 2 stacks/round to all enemies in a pretty wide AOE, with the added benefit of causing heavy damage. This item was originally Season Three exclusive, but now. As a Trickery Domain Cleric, you automatically get Bestow Curse and Fear. Holy Warrior: Cleric 7/Ranger 5. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. ago. Indercarnive. Spirit guardians, turn undead, and the mace of lathander completely destroy in act 2. Class and Race Restrictions Spirit Guardians can only be used by the following classes / subclasses: Cleric. Spirit Guardians is a Level 3 Conjuration Spell. You become a walking Denial Zone. Spirit Guardians deal radiant or Necrotic damage in 3 meters radius. I'm probably going to stop using the Luminous Armor, maybe just use the Gloves only. Step 5: it’s now your turn again. 5. If they fail every save, the enemy would have -6 to mental saves! And if they have legendary resistance. If he can pre-buff Shillelagh and Spirit Guardians (the former is a cantrip and the latter has a 10 minute duration), I think the Cleric can be pretty competitive with non-caster melee. BG3 is the third main game in the Baldur's Gate series. You can still take damage from area spells. Shadowheart Spells Tips & Tricks in BG3. Spirit shroud, on the other hand, gives 1d8 extra to the one attack clerics get. They flit around you to a distance of 15 feet for the duration. Spirit Guardians: Lv 3: Conjuration : Action: Call forth spirits to protect the area around you. 2. Gather your party and venture forth!. 10% save 5d8/2 = 0. Seems like a pretty strong round. I'm probably going to stop using the Luminous Armor, maybe just use the Gloves only. Creatures starting their turn in the area take 2~12 Cold damage. Curse for bosses. Takes 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved. This breaks the potion and gives heal + Bless (2 rounds) + Bladeward (2 rounds) to 3 party members. BG3 is the third main game in the Baldur's Gate series. 3m 3m WIS Save Concentration: Cleric: Stinking Cloud: Lv 3 : Conjuration :. 1. It might even be the best spell in the game. I think most of the cleric domains have something worth selling, just depends on what you're doing with the rest of the party around them. Extra fun when you stand next to a bunch of object and instantly go. As 0. For some reason my shadowheart learned the spell during act 2, worked wonders for like 3 fights, after that, never again, I'll cast it, waste the action and spell slot but nothing happens, no condition, no consentration. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls. Reply. Cleric. • 3 mo. Description. Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn. . Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. If you are evil, they appear fiendish. Here’s an exhaustive list of all the BG3 spells in the RPG. If an article's link brought you here, consider editing the link to the intended page directly. If you continue to interact with the Guardian, your relationship with other companions will. On a successful Save, targets still take half damage. Built in Victoria in 1993, she was the largest ship built at the time in British Columbia as well. BG3 is the third main game in the Baldur's Gate series. BG3 is the third main game in the Baldur's Gate series. spirit guardians not spawning. Conditions Spirits assail the affected entity. Yes, yes, I know. Spirit Guardians Spell. BG3 is the third main game in the Baldur's Gate series. O once cast you can hit pretty much every enemy without using actions or bonus actions in a single turn! Sprint+free jump is OP as faccckkkk :D I love it! Might make a cleric on my next playthrough. Guardians of faith- passive damage. They flit around you to a distance of 15 feet for the duration. 84 feet). Spirit Guardians. The guardian of Grymforge. Spirit Guardians bug with shadowheart BUGS For some reason my shadowheart learned the spell during act 2, worked wonders for like 3 fights, after that, never again, I. BG3 Cleric Class Progression. Each target that takes Radiant damage will release an AoE shockwave that applies multiple stacks of Radiating Orb. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. Its awesome in this game as you can on action cast spirit guardians and bonus action cast spiritual weapon. BG3 Sanctuary Information. The sources for RAW, RAI, and BG3 definitions of this. Given the way multiclassing works in BG3, a single level cleric dip gives you the Divine Soul's stuff. Gather your party and venture forth!. Spirit guardians + Sanctuary = roving death field Just that. Jul 17 @ 2:03pm Originally posted. I suspect that spirit guardians considers sanctuary as being invisible. Call forth. If you have Shadowheart in your party, use Sanctuary, Beacon of Hope, Spirit Guardians, Mass Healing Word, and Lesser Restoration to cure off conditions. Related Topics Baldur's Gate Role-playing video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. You can respec her into War/Nature/Tempest domain for Heavy Armour proficiency or keep her in the Dark Justiciar medium armour since it comes with a free pseudo-War Caster. The Spirit Guardians 「精霊守(せいれいのかみ) Seirei no Kami」 are a group of powerful mages from the Heart Kingdom. In addition, equip the spell Spirit Guardians. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition. My acoustic arrangement of Street Spirit (Fade Out) by Radiohead, performed live at the Mint Victoria, British Columbia. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. And Spiritual Weapon. Be in Act 3 (access Baldur's Gate)Fire Shield. Because if you hit me with Ray of Frost, and then Spirit Guardians it's different from Spirit Guardians and Ray of Frost. BG3 is the third main game in the Baldur's Gate series. BG3 is the third main game in the Baldur's Gate series. War caster feat a must for concentration as both divine favor and spirit guardians are concentrate. Shadowheart (and all Clerics) are missing Spiritual Weapon at the moment, which is a staple combat spell for them in D&D. Clerics primary ability is Wisdom, their Saving Throw Proficiencies are Wisdom and Charisma and they have a Hit Die of 1d8. Gather your party and venture forth!. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th. MC devotion paladin cast Sanctuary on Shadowheart with Spirit guardians up, and she just ran around the goblin camp eviscerating anything nearby. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their Movement Speed is halved. Bless - provide up to 3 simultaneous targets with a +1d4 bonus on their attack rolls and saving throws. Spirit Guardians doing Radiant/Necrotic damage is a big bonus in BG3, you can't simply dismiss it because you can spend Actions and resources to replicate the same effect with other spell damages. Spirit Guardians - Calls spirits to do 3d8 Radiant or Necrotic damage to nearby enemies each turn and slows enemies' movement speed by half ; Spiritual Weapon - Summons a weapon that can do 1d8. Every Cleric gains unique abilities as they level up, such as Turn Undead and Divine Intervention. BG3 is the third main game in the Baldur's Gate series. Caster can’t become Invisible while concentrating on this spell. Spirit guardians is a broken spell that gives you an extra. Spirit guardian procs. Spirit guardians deals: 3d8 * 0. Every creature you do not designate treats that 15' radius as difficult terrain including flyers. Glyph of Warding: I like this AOE spell as it allows to choose its element. Spirit Guardians is a powerful damaging option for a Frontline Shadowheart. Cleric B needs to stay away from aggro and not fight. Pass Without a Trace isn't bad either. starmamac • 1 day ago. BG3 is the third main game in the Baldur's Gate series. These are more “archetypes” than actual builds, because there are so many variations of these that are nearly as dominant. Also Spirit Guardians + Spiritual Weapon is going to turn Shadowheart into a wrecking ball once we get access to them in BG3. Gather your party and venture forth!. On a successful Save, targets still take half damage. Any cleric build is WIS>CON>STR/DEX (depending on if using heavy armor)>> everything else. Spells List for Baldur's Gate 3 (BG3) / Spirit Guardians: Radiant Spells List for Baldur's Gate 3 (BG3) Spirit Guardians: Radiant. The background allows you to choose two more skill proficiencies for your character. . Summon spirit weapon. But what is a Guardian, and how will they assist you on your journey? This guide will explain. If you don't need the stuff in Tempest or War. If you like melee, Spirit Shroud is a decent option. Spirit guardians is good, but call lightning is a different kind of fun. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their Movement Speed is halved. I use the club of giant str from the underdark just to. Spirits assail the affected entity. The caster can't become Invisible while concentrating on this spell. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Nearby enemies take 3 - 24 Radiant damage or 3 - 24 Necrotic damage per turn, and their Movement Speed is halved. On Save: Targets still take half damage. When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a Treasure chest) to conceal the glyph. Virtually every BG3 spellcasting class can use it, and certain races like High Elves know it as a cantrip. radiating orb works with spirit guardian and radiance of the dawn (light cleric subclass aoe ability). Level 6: Any spell. Telekinetic, do not exist in BG3 as they come from Tasha's. Take warcaster feat at 4 to maintain concentration on spirit guardians. Later on, once spirit guardians is implemented into the game as a fifth level spell, you'll see just how strong they are. Spirit Guardians: Radiant is a Level 3 Conjuration Spell. Spirit guardians is a large 15 ft radius sphere around the cleric where spirits of the clerics god are summoned. A touch of. Drop a healing potion in between your other party members and use a bonus action to shoot the potion. I'm unable to decide if this combo is fun or not fun. Its a bummer I didnt get to play. My biggest problem is that it has such little movement. Nearby enemies take 3d8 Radiant damage or 3d8 Necrotic damage per turn, and their Movement Speed is halved. Spirit Guardians : Call forth spirits that will protect the area that surrounds you, and the enemies close by will take in radiant damage. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. For now, you can just make a light cleric and see how strong they can be. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Level 3 Conjuration Spell. This is pretty useful on classes that get multiple attacks per attack action, like a level 11 Fighter who normally gets 3 - with Haste it's 6 attacks. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3. You need to make that concentration save. They flit around you to a distance of 15 feet for the duration. Spirit Guardians. and just run through the battlefield. BG3 is the third main game in the Baldur's Gate series. Then you just dance around the battle field blending people up with spirit guardians and sticking them full of debuffing holy. Description . Gather your party and venture forth!. Gather your party and venture forth!. g. The pressure is on and you have to make a. Lvl 1 Spells:BG3 is the third main game in the Baldur's Gate series. MrNinjaNadeFrizz. destructive wave, some of the higher level smite spells). Cleric B needs to stay away from aggro and not fight. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. 1 or 2 Rounds of in-combat preperation (only once, not for subsequent turns). It allows casters to deal decent damage every round and slow down enemies across a significant. 88) and spiritual weapon attacks (164. Spirit Guardians is a classic "I win" spell, especially against the Undead, even though it does feel a bit smaller in radius than the tabletop version. In the tabletop you would flavor this however you want, but it will probably look at certain way in BG3. 675. Then there's Hold Person, which gives auto crits to whoever attacks the held enemy. The description of the spirit guardians spell says, in part (emphasis mine):. Cleric Subclasses (Domains) There are seven subclasses for Clerics in Baldur’s Gate 3. My plan was to rebuild my divine sorcerer warlock who basically uses the spirit guardians and eldritch blast with the 10ft grab. These predators thrive in marine environments and have become adept at living off a diet. While the spell scales well and the 9d8 damage you get by spending a 9th level slot on it is situationally tempting, higher level slots are just too valuable for higher level spells to. This Level 3 Spell can be powered up to Level 4 and Level 5. Use her Trickery Domain skill Mirror Image to give you +9 AC, cast Spirit Guardians (level 3 spell, level 5 to cast) and just run at things you want deleted. Spirit gaurdians is terrific, but the cleric - not exactly a melee tank- needs to be in the thick of the action for it to work well. Fireball competes with that spell slot, though the added versatility certainly helps. This post will be about the Bard Class. After all, it was their voice that has been guiding you all around. Here are the best BG3 spells:. 5 * 0. It deals out damage turn after turn after turn and controls a big chunk of. of course Spirit Guardians, daylight (in a game with Epic Vampires that cranked out legendary attacks), and Great Swords that did radiant damage certainly helped. Here are the types of spells in Baldur’s Gate 3. Spirit Guardians is a Conjuration Level 3 found in Baldur’s Gate 3. 5 foot radius. Takes 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved. Level 3-5 Create Water is ENORMOUS and it basically makes it impossible for enemies to move where they want to as long as Shadowheart is standing in the water. I'm pretty disappointed in Nature Domain Cleric in BG3 tbh as the tabletop version can grant resistance to certain elements with its Channel Divinity, but the BG3 version doesn't have that so its CD quickly loses importance after Act 1. 5. Awesome as it may be, the more I play the clearer it's becoming that BG3 is far from perfect. Gather your party and venture forth!. Aug 14, 2023Spirit Guardians. The first interaction with this NPC will be in early Act One. Getting proficiency or even better advantage on constution saving throw and having high AC armor that reduce damage like Reaper Embrance is what i would try to get from feat/itemization. No it isn't. Luke Skywalker Aug 14 @ 1:24am. Additional Magical Secrets - pick 2 spells for any other class you want and cast them with charisma modifier at level 6 Lore Bard like another clerics domain skills: Aid, Spirit Guardians, Revivify, Mass healing Words. WIS Save. She sometimes had to pause for tougher goblins to drop. e. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. gleaming sword and shield emblazoned with the symbol of your deity. At least from an optimization standpoint. As an alternative to Bane, Radiant Orb applies -1 to Attack Rolls (spell and weapon) for each stack of the effect, so with Spirit Guardians you are applying 2 stacks/round to. Spirit Guardians requires you to go into melee which is more dangerous than Fireballing from 100+Ft. Coruscation Ring. The difference may be that BG3 tends to have a lot of wide-open areas, even indoors and underground, whereas DMs in tabletop games often design much tighter spaces, especially when using a battle mat with limited. Domain Spells (Level 9): Greater Restoration and Mass Cure Wounds; Shadowheart Race. They are the strongest mages in the entire. She fucking slaps. Additionally, the rest of the spell slots are used on better things like Spirit Guardians that offer tremendous amounts of Radiant damage, a damage type very few enemies resist. This can be perfect, especially against multiple weaker enemies. What you want here is use it as your main way of dealing. NEW! - New Spells have been added to the. Best backgrounds for Cleric in BG3. Spirit Guardian and Spiritual weapon is just Soo good. This means you will only fail the base 10 if you roll a 1, 2, or 3. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. Both of these Level 3 Spells are good at de-buffing enemies, as. Not bg3 related, but I have a table top game where for about 20 sessions, the cleric has never successfully casted toll the dead (similar to sacred flame but a bit more damage and is necrotic). Level 5 – Domain Spells (Spirit Guardians, Crusader’s Mantle) Level 6 – War God’s Blessing (Subclass Feature) Level 7 – Domain Spells (Stoneskin, Freedom of Movement) Level 8 – Divine Strike: Warmaster (Action) Level 9 – Domain Spells (Flame Strike, Hold Monster) Level 2. I haven't used it a lot in BG3 yet, but it seems like it's just not worth using most of time now; it's not even the best option for. BG3 is the third main game in the Baldur's Gate series. Additional. Building her as a full tank, (especially act 2 on with lathander’s mace or DI mace in a3), casting spirit guardians and then literally flying around the map procc’ing it is just so damn satisfying. Due to it not having a Turn limit, it is strong at keeping enemies at bay or funnelling them into choke points. Once equipped, these Accessories may give the character certain bonuses, such as new Spells, resistance against certain kinds of damage, bonus AC, an increase to an Ability Score, or more. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. Song of Rest - another such nice support ability that function like a thrid short rest. That being said, my Valor Bard and Diviner Wizard combo is making a joke of the game in Tactician mode (even more so than my optimal min/maxed DPS team did). Description Call forth spirits to protect the area around you. This is inconsistent with Moonbeam, which does not end Sanctuary even when it. Then save that slot for either Counterspell (Counterspelling 6th-level spells, especially boss-unique spells, feels incredible) or upcasted Spirit Guardians to use with your incredible mobility/being in the thick of melee combat. Strong later spells like Banishment in solasta was 10 rounds, in bg3 its a pathetic 2. Round 1: Spirit Guardians, free bonus action for non-spell use. On Save: Targets still take half damage. Try to extort any. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. In BG3, I am playing a Half-Elf cleric with 9 meters of movement speed (29. How to get Spirit Guardians, class, casting time, range, school, effects, tips and builds for BG3. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can deal it's. Turn Undead is a. What is Spirit Guardians in 5e?. Gather your party and venture forth! No, but at least you can get Spiritual Weapon (which can be upcast for more damage, doesn't require concentration and has its own action economy, just uses your bonus action on the turn of casting), Spirit Guardians (requires concentration, but is worth it), Haste and Counterspell. BG3 is the third main game in the Baldur's Gate series. #3. Best Feats for Clerics in Baldur’s Gate 3. ago. This problem will become much more apparent when we also get the incredible spells Spiritual Weapon and Spirit Guardians. Cleric with Spirit Guardian achieve a similarly funny result. In "theatre of the mind" games it requires that you be a bit more descriptive. BG3 is the third main game in the Baldur's Gate series. Oct 25,. By RAW, I would say this: Sanctuary ends if the warded creature makes an attack or casts a spell that affects an enemy creature. and theres no steeds in BG3. Just that. . Spirit Guardians calls for Guardians that circle and follow you, causing nearby enemies to take 3d8 Radiant damage or 3d8 Necrotic damage per turn. And a Spiritual Weapon weapon attack. Cleric is one of the most powerful Casting classes with its ability to self sustain and deal damage with spells like Spirit Guardians. Spirit guardian is amazing with momentum gears O. Coruscation Ring is an uncommon Ring that inflicts Radiating Orb on creatures that the wearer deals spell damage to. Here are some of the best spells you can take as a War Cleric Fighter in BG3: Guidance, Light, Sacred Flame, Resistance. Guardian could refer to the following similar entries: Dream Visitor, referred to as the Guardian in character creation. Without a direct bonus to con saves (unsure if these exist) you have a +6. Cleric 6 Throw on divine favor for 1d4 per attack to start, ending running spirit gaurdians at later levels. Properties Cost: Action + Level 3 Spell Slot Damage: Spirit Guardians Aura. Sadly Cleric can't get Shield spell in any means so this is more tanky version. At the time of this post, the Punch Drunk achievement is one of the Hardest Achievements to earn in Baldur's Gate 3. Probably medium armor to make use of her dex modifier. level 5 and you're fully online with 7 levels free to improve the build in a variety of ways. To me, I think it would be fun and flavorful and do just fine. As of the 2018 errata, if an enemy takes damage from your spirit guardians spell, your sanctuary spell ends. Still takes half damage on a successful Saving Throw. Level 3 Conjuration Spell. Weaving Hypnotic Pattern into your disabling spell rotation can completely shut down difficult fights. 65 = 6. Whispering promise ring - anyone you heal gets 2 turns of bless. Three times the guardian saved my life: Opened the pod so I have the chance to get off the ship. A tour of BC Ferries' Spirit of British Columbia. 8 Halo of Spores. A cleric with both spiritual weapon and spirit guardians is possibly dishing the most damage in the party. So, unless you have a particular backstory in mind, I generally choose the background to complement the skills. If you're preparing for a big fight it isn't bad to put at a choke point. The description of the sanctuary spell (PHB, p. Spirit Guardians makes a lot of Act 2 fights easy. But spiritual weapon is a staple. Caster can't become Invisible while concentrating on this spell 3m 3m WIS Save. Step 2: move 14ft away from enemy (spirit guardian procs) Step 3: move 16ft away from enemy. Baldur's Gate 3. In BG3,. Just wrapped up the goblin camp. and C) use your movement to tag an enemy with spirit guardians. Gather your party and venture forth! Take warcaster feat at 4 to maintain concentration on spirit guardians. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are good or neutral, their spectral form appears angelic or fey (your choice). Spirit Guardians is a Conjuration Level 3 found in Baldur’s Gate 3. Cas have made some awesome videos on both BG3, Pathfinder and PoE 2:Deadfire. Spirit Guardians: At this stage, you should have decent spell concentration. The Haste spell in BG3 works differently from the PnP version. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. With Luminous Armor (and especially Spirit Guardians) it's almost instant -9 (or -30+) on every enemy. Spirit Guardians: Lv 3: Conjuration : Action: Call forth spirits to protect the area around you. Gather your party and venture forth!. 19 votes, 24 comments. Gale + 1 zombie + 1 elemental +1 mummy = 4. Domain Spells (Level 7): Guardian of Faith and Death Ward; Divine Strike: Life (Level 8): Once per turn deal 1d8 Radiant in addition to your weapon’s weapon damage when you make a melee attack. Storm gives the most for a 1 level dip and ties together the character concept of a guardian angel, since it lets you fly around while you are doing your debuffing. true. Glyph of Warding: I like this AOE spell as it allows Cleric to choose its element. O once cast you can hit pretty much every enemy without using actions or bonus actions in a single turn! Sprint+free jump is OP as faccckkkk :D I love it! Might make a cleric on my next playthrough. If you are evil, they appear fiendish. And Pact of the Blade gives warlocks the hexblade's stuff. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. Turns out it was ah pretty easy! One spirit guardians spell and a dash action every turn, Shadowheart just singlehandedly decimated all the baddies in the temple, with a notable exception of the three bosses which needed to be finished off by other characters. Gather your party and venture forth!. Casting Spirit Guardian while under Sanctuary. Spirit Guardians at Cleric 5 is good, Cleric spell list is good in general. With Luminous Armor (and especially Spirit Guardians) it's almost instant -9 (or -30+) on every enemy. I guess the goblins didn't see that coming. Grab Counterspell and Haste/Spirit Guardians as your Magical Secrets. Effects/Special Abilities. 19. As with a lot of spells Spirit Guardians is situational. I think Guardian of Faith will be popular due to that alone. 5 * 0. ), let the enemy come to you and parish. Still takes half damage on a successful Saving Throw. As someone not familar with "modern. edit: BG3 also doesn't have tabletop's restriction on spells cast per turn, taking a lot of the opportunity cost out of the equation.